Super Hero 1960
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rustythebrave
Captainisomer
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- Captainisomer
- Posts : 25
Join date : 2019-04-16
Super Hero 1960
Thu Oct 21, 2021 10:24 pm
Warnings: Nazis, dark themes, Asian wartime crimes, Racism, body horror, ect. if there are topics to black out on feel free to mark it on what you don't wish to see and we can skip over or interrupt them.
Setting Overview:
You are a newly formed group of Super-Powered or well-trained misfits that were found by operatives from Liawenee, Tasmania in Australia to combat the new Dictatorships and horrors of the world after the Axis powers won. The year is 1960, years after the end of World war 2 and well into the Cold War of major powers.
Among the leaders of the Soviet Union, the collectivity of leadership is now under the hard hold of Leonid Brezhnev who executed the pair of previous party leaders for their infighting. He is currently taking command of the party and strengthening plans to solidify the power of their borders and industrial-military at the same time as they no longer have the massive population they once had. To deal with the loss of population they instated authoritarian capitalism to lessen the need for such hard control but still directed what happens.
Character power level
Character generals to have
Setting Overview:
You are a newly formed group of Super-Powered or well-trained misfits that were found by operatives from Liawenee, Tasmania in Australia to combat the new Dictatorships and horrors of the world after the Axis powers won. The year is 1960, years after the end of World war 2 and well into the Cold War of major powers.
German Occupation:
- Germans are forced to rely on puppet states to rule much of their new lands
- Strict Corrective Breeding programs for Aryan Bloodlines. There are Special Books where people can match up to others and marry.
- Germanic Ideal; Nordic Blood is the best. blond hair, blue eyes, fair skin, lower stature, stocky builds, flatter noses.
-------------Secondary class------------- - Western European: French, British, Celtic
- Chinese/Japanese: Tolerated as honorary Aryrians
- Āryāvarta: Indian 'Noble' class. Light eyes, light brown skin- fair skin, athletic appearance, dark hair,
--------------Third class------------- - Roman-Greek; Athletic build for male, Curvaceous women, and nipped waist. Thick reddish-blond or light brown hair that glimmers golden red in the sun hair, full lips, tan skin, symmetry of the body, unibrow, big butts, pale skin, blue eyes, or big brown eyes with long lashes.
- Iranian; Persian ideals. Pale/medium/olive skin, hooked and sharp nose, brown or black hair, Big dark almond-shaped eyes, tall and stretched stature, long eyebrows
- Balts; Large body, high forehead, large cheekbones, Fair skin, Blond - dirty blond hair, Brown eyes (can move up children into first with breeding)
------------------- - Slavic: Mostly slaves and to fill up their war machine.
- To be Exterminated: Jewish blood, Homosexuals, Black blood, Roma Blood, Catholic/Christianity and the mentally disabled.
-------------First Class-------------- Those that are marked to be executed and purged are used as dying workforce at best, put into chambers or taken by the occult branch to die, or worse are taken by the science branch.
- Germanic Ideal; Nordic Blood is the best. blond hair, blue eyes, fair skin, lower stature, stocky builds, flatter noses.
- Women have been mainly removed from the workforce to encourage marriage and children-bearing roles. If they are not married they are encouraged to be promiscuous with men they like. There are still jobs but more traditionally female jobs are only available to women. Midwife, nurses, school teachers, beauticians, cleaning ladies (maids/cooks), secretaries, manufacturing occupations (sewing).
- Women also are encouraged to conceive as many kids as they can. This means Germanic Aryan women did not have access to abortion. But other groups would have a mandatory abortion that was outside of sanctified pregnancy.
- If you are male you are recruited and have to full fill mandatory deployment fulfill your duties as a citizen and help control areas or fill in the workforce.
- If you are in an occupied or rebellious area the Germans are known for putting drugs and chemicals in the water and processed foods to keep populations happy and pliable. Another thing they did was take the kids under 13 years old away from those after the war to control the parental population while indoctrinating the kids into their new cultural identities and new population of solders and workers for Germany.
Japanese Occupation
- The empire of Japan asserted itself into the countries married into large political families in the area or those who have not married in or sworn fidelity to the emperor would be pushed into walled slums
- Primary Citizens are Full-blooded Japanese or minimum quarter Japanese as the ruling class.
- Parents, mainly the father will arrange marriages at 18 years old for their Children.
- Primary Citizens are pushed into having at least a high school education.
- Most Japanese or Japanese mixes are in the industry.
- Parents, mainly the father will arrange marriages at 18 years old for their Children.
- Secondary Citizens are anyone who is not Japanese in some manner. At best just looked down on and will not make as much as those with Japanese blood but most are employees owned by Corporations.
- Education typically only reaches Primary school completion for everyone. For men, there is additional education from any corporation training that happens inside the corporation.
- Most are Agriculture biased jobs or Drafting into the military that supports the Primary Citizens first then support the Secondary Citizens
- Most secondary citizens live in walled slums as the movement to and from them is under travel regulation.
- Women who are married but unable to conceive kids with their husbands are forced to move back with their parents and their marriage nulled as they enter into being marked as "comfort women" to make a living on top of other various jobs they work on. This is done with a mark on the forearms.
- Education typically only reaches Primary school completion for everyone. For men, there is additional education from any corporation training that happens inside the corporation.
- Shintoism is pushed hard in school, Buddhism is tolerated otherwise all other religions are persecuted. Shintoism is heavily mixed into governmental Nationalism. Previous cultural behavior and identities are broken down and replaced with what the government dictates.
- There are known incidences of death camps and mass graves in areas and no POW from guerrilla warfare has been known to leave the territories. It is also assumed anyone who speaks out against the government and does not demonstrate a change in supporting the Nationalism of the government also are deported there.
- Rumors of unsavory labs float about due to the medical advancements they have made at breakneck speeds.
- Inside the Hidden Camps:
It is a nightmare for those inside of them. Death is preferable but death does not always mean the end in these camps. Undead that exists are known to scream their torment in their undying existence. The living suffers cruel and heartless experiments to advance medical knowledge and technology. Forceful possessions also take place here as those chosen to be potential hosts for the more violent animalistic spirits tend to not survive long till a suitable host is found or the circumstances around the person are just right. Experimental Chemicals are tested on subjects as well as ocular and otic control methods that are used to control their population and suppress riots in their territories at this time.
Italy or Republic of Salo
- They are very aware Germany cannot act at this time and does not like them but they do not have the power to fully fight Germany. Mostly because Hitler does not like Mediterranean groups.
- The fascist powers that ruled in the war fell when the assassination attempt of Mussolini failed but he stepped down and seems to of faded away. The Catholics highly aware they are well into German Sites worked at fleeing into Italy that ended up pushing both the communist party and the monarchist partisans back. This lead to the Christian Democracy party as the ruling party.
- There are terrorist groups that have formed as three of the once major powers were pushed to the side for the catholic support. While they don't care for the Republic that has developed they have settled for the most part this is better than the other groups.
- Most Jews that remain in Italy or made it to Italy are allowed and under the protection of the Catholic state.
- There are purges of fascist supporters. This has led to periodic blood baths happening as pockets are found.
- With their newly Gained lands there has been a strong push to convert the lands to Christianity
- Despite the coffers of the catholic church the country is still suffering from the effects of war even though they are in their economic boom that started shortly after the war.
Republics of China
Operation Ichi-Go pushed China out of the war. After they were pushed out they were left dealing with the Chinese Communist Party. While they are still in charge they have had to employ their Supers on the population to quell the CCP. Currently, the Republic is in the midst of fighting with each other. Currently, there is a military president who is pushing for an Emperor of China line to be established.Australia
Country of exiled governments after the war. After the British fell they formulated a strong alliance with the North American Union and Canada. With the influx from exiles from countries that once was they been able to fill their labor and have undergone growing pains of being free from British rule. This has also meant there is a sporadic growth of supers in Australia from other countries that fled from the new Regimes who still seek freedom.North American Union: NAU
USA and Mexico Merged with the growing threats around the world. Between the Nazi Regime, the Empire of Japan, and growing threats from Argentina and Brazil. With the USA's industrial power and raw resources, Mexico can provide a new growing power. America was safe for the most part with their interaction in WWII. When England fell they went on the defensive back home for Germany to start moving forwards only to find that Germany turned their head to start on Russia. However Japan on seeing how power-hungry and tentative their own alliance with their German allies favored keeping the USA alive and well and sold them secrets on their superhero creation for the west coast and the US territories for a nonaggression pact. Agreeing to this allowed the US to keep Nazi units from remotely coming to attack the USA and Canada. None the less they are aware of the German U-boats under the water on their eastern side where ships risk going down. With their alliance with Mexico, the USA was hardly starved for resources as the massive country hunkered down and turned a profit with Canada and any groups that fled to their northern neighbor.Soviet Union (Russia)
It is diminished in its size and safe holding as the area between the main Motherland and Germany is a zone of chaos and violence. On the Japanese side, there is guerilla warfare on either side as none are sure where the borders lie anymore.Among the leaders of the Soviet Union, the collectivity of leadership is now under the hard hold of Leonid Brezhnev who executed the pair of previous party leaders for their infighting. He is currently taking command of the party and strengthening plans to solidify the power of their borders and industrial-military at the same time as they no longer have the massive population they once had. To deal with the loss of population they instated authoritarian capitalism to lessen the need for such hard control but still directed what happens.
Antarctica
During the war, strange happenings started in Antarctica. The base the Germans originally set up was found abandoned with no tracks leading out of the encampment of buildings. However, the center of the earth was clearly disturbed as the ground and ice looked as if something pushed their way up and dragged all that were there back below the surface. Since then it had been reported there are strange large creatures that seem to appear and disappear without warning. Since the war ended more clear reports of humanoids from no known nation arising from the snow with strange nonhuman creatures. While there has been some contact it has not resulted in any clear communication.Character power level
- Be able to fight 20 thugs on your own.
- Russia - psionics / tech
- Germany - occult / drugs
- Japan - possession/ chemicals
- USA - nuclear/ chemical/ Tech/ Native magic
- Italy/ Republic of Selo - Faith related powers / Alchemy/ Science
Character generals to have
- Name
- Appearance
- History
- Powers
- Weakness
- Gear
- Example:
Name: "Butler"
Appearance: Milky blue sclera with black Irises. Butler's skin is ebony black like the wood as if he was carved from it then turned to flesh and his teeth look to be carved from ivory. He always has a crisp suit of a butler on with some variations; a crimson tie, Whitewing collar dress shirt, grey-blue vest, gold cuff links, simple white gloves, black morning coat, a pocket watch, and grey striped trousers.
History: He is very tight-lipped about his origins and no one has been able to pry it from him as he only smiles incomprehensively at who asked the question of him. When asked of his motives he states it is to serve the group.
Powers- Limitations: Serving Empowerment (power to gain strength by serving someone). Some are Location-based in relation to the home base.
- Peak human condition - Strong enough to punch someone through a thin metal door, top-endurance and lung capacity; agile enough to climb the tallest of buildings, leap high into the air and run distant miles, curate enough to achieve multiple small and further distant targets, capable of living longer than the average-person, durable enough to withstand normal and enhanced physical/projectile attacks, intelligent enough to understand complex problems beyond the scope of average humans, they can heal themselves in very short periods of time, flexible enough to coordinate their limbs perfectly.
- Quality Enhancement - ability to enhance the quality of objects.
- Pedagogy - the ability to know the most expedient means of acquiring and imparting knowledge, skill or understanding once he understands how it works.
- Politeness and Serenity Inducement: (location-based) induce feelings of serenity or politeness in others.
- Detail and Desire intuition: the power to notice, process, and understand the details of any situation no matter how small. Coupled with the means to anticipate what the person wants. Limitation to a room.
- Housekeeping, Maintenance, Managing and cleanliness Intuition; Inside his designated location. On entering a room he knows when something is out of place, requires upkeep, the ability to swiftly clean objects no matter how filthy they are.
Weakness : location-based and acts on orders inside his limitations. He can only work under human limitations when it comes to abilities.
Gear:- Limitations: Serving Empowerment (power to gain strength by serving someone). Some are Location-based in relation to the home base.
- Captainisomer
- Posts : 25
Join date : 2019-04-16
Re: Super Hero 1960
Thu Dec 09, 2021 9:13 pm
-TV Broadcast -
----From : Germany
----News From Der Stürmer: The Paladin Menance Captured and Converted
French-Arab terrorist known as The Paladin has been captured after a long campaign against a super-powered cell remains of independent fighters. The superpowered human has finally been contained. Rejoice as he will no longer be menacing the countryside or killing German citizens. Earlier this year his group was cornered and the leader of the Organization, The Paladin, was taken down and contained earlier this year. Be alert as his compatriates are still at large despite news they have retreated out of the Fatherland.
After months of reeducation, the glorious Reich has converted him into a loyal solder and is now set on guarding our borders. Steadfast and unquestioning, he putting down rebellious protesters that wish to undermind the stability of our fatherland with anarchy and Communism. Beware enemies of the Fatherland, We are onto how you work and you will bend a knee to our rightful place above you. Super or ordinary we will find you and show you the right path.
[Image of the Paladin is shown as various occult symbols glow as if carved into his armor as his signature Hammer is seen smashing into a sign advocating for Socialism and justice for the camps. A gas mask covers his lower jaw compared to where it used to be open before his capture. The tubes circle into a tank on his back providing some sort of air system for him.]
Feel free to talk with each other and see if you know each other and post characters whenever you are ready. I will be posting more of your base and the world soon once I figure out how to get the images up.
----From : Germany
----News From Der Stürmer: The Paladin Menance Captured and Converted
French-Arab terrorist known as The Paladin has been captured after a long campaign against a super-powered cell remains of independent fighters. The superpowered human has finally been contained. Rejoice as he will no longer be menacing the countryside or killing German citizens. Earlier this year his group was cornered and the leader of the Organization, The Paladin, was taken down and contained earlier this year. Be alert as his compatriates are still at large despite news they have retreated out of the Fatherland.
After months of reeducation, the glorious Reich has converted him into a loyal solder and is now set on guarding our borders. Steadfast and unquestioning, he putting down rebellious protesters that wish to undermind the stability of our fatherland with anarchy and Communism. Beware enemies of the Fatherland, We are onto how you work and you will bend a knee to our rightful place above you. Super or ordinary we will find you and show you the right path.
[Image of the Paladin is shown as various occult symbols glow as if carved into his armor as his signature Hammer is seen smashing into a sign advocating for Socialism and justice for the camps. A gas mask covers his lower jaw compared to where it used to be open before his capture. The tubes circle into a tank on his back providing some sort of air system for him.]
Feel free to talk with each other and see if you know each other and post characters whenever you are ready. I will be posting more of your base and the world soon once I figure out how to get the images up.
- rustythebrave
- Posts : 22
Join date : 2021-10-09
Petyr Dirius Character Sheet
Wed Dec 15, 2021 11:09 pm
Name: Petyr Dirius
Aliases: Canus, Primus
Species: Gaian Anthropomorphic Canine
Sub-species: Spirit-Born (Fenrir)
Age: 30
Appearance: In his natural form, Petyr is a 12'2" tall black-furred male anthropomorphic wolf with a significant hunch due to the massive amount of muscle around his head and neck. He's largely muscular overall, with disproportionately small hands, and digitigrade feet, which gives him a wider stance than he would normally have. Due to his height and bulk, he averages around 3,872 lbs (1,756.31 kg). He sports a tattoo on his chest that's almost impossible to see (unless being used for a ritual), in the shape of a complex seal: the seal of Fenrir.
Current Maximum Spirits Bound: Three
Aliases: Canus, Primus
Species: Gaian Anthropomorphic Canine
Sub-species: Spirit-Born (Fenrir)
Age: 30
Appearance: In his natural form, Petyr is a 12'2" tall black-furred male anthropomorphic wolf with a significant hunch due to the massive amount of muscle around his head and neck. He's largely muscular overall, with disproportionately small hands, and digitigrade feet, which gives him a wider stance than he would normally have. Due to his height and bulk, he averages around 3,872 lbs (1,756.31 kg). He sports a tattoo on his chest that's almost impossible to see (unless being used for a ritual), in the shape of a complex seal: the seal of Fenrir.
- Natural Advantages:
+Large: Petyr is unusually large for his species, due to his part spirit nature. This makes him naturally stronger, and heavier, than most of his species.
+Strong: Petyr can lift a little over 346 lbs (156.94 kg) in one hand with no effort. and can just barely lift and move around 2,080 lbs (943.47 kg), and can drag roughly 5,200 lbs (2358.68 kg)
+Intelligent: Petyr is very educated, even if he did educate himself mostly after high school, and very clever when it comes to piecing together disparate bits of information into a coherent whole.
+Charismatic: Petyr was trained by his abusive father from a young age to manipulate others. He's adept at reading others' intents, and being generally manipulative to get what he wants. However, he loathes doing it on purpose, as it feels like he's doing what his father would have wanted.
+Psychopath: Petyr has a hard time empathizing with people he hasn't decided he's going to care about. If they're not a part of his circle, he generally politely treats others as tools to get what he wants.
+Wolf advantages (fur, natural weapons, strong vision, scent, and hearing)
- Powers:
+Spirit scent (can smell spirits/spiritual entities): Petyr can detect nearby incorporeal spiritual entities (ghosts, Outsiders, fae, etc) by way of scent. He can largely tell the difference between different kinds of spirit by scent, but it's sometimes hard to tell.
+Spirit sight (only in his right eye, which changes colors subtly whenever he blinks): Petyr's right eye was taken by the Queen of the Faeries in his home dimension and replaced with one that looks almost the same, except it changes color every time he blinks or someone is not observing it. This effect cannot be concealed. Additionally, it shows him things, like curses, or other ongoing supernatural effects.
+Supernatural durability (resistant to all physical, to a point, weak to magical/supernatural): Due to his part-spirit nature, Petyr is immune to many forms of non-supernatural damage. Small-arms fire is largely ineffective, but larger caliber fire will penetrate. It also helps support him when he's getting into tumbles, which would otherwise cause great harm due to his weight and size.
+Unnatural bite strength: Petyr was bred for his bite strength, as part of his father's attempt to revive the Direwolf. It's sufficient to bite through bone as easily as paper, but the extra muscle required for it dominates his upper body.
+The seal on his chest lets him bind Fenrir without performing the ritual, he must only contest its will.
+It's rarely used, but his studies of binding also allows him to try to pit his will against a spirit possessing someone with a touch, potentially forcing it out. This requires physical contact, and can take anywhere from a mere moment, to several minutes
+Unaging: While unlikely to come up, Petyr stopped aging somewhere in his mid-20s. He doesn't know why, but it's related to his part-spirit nature.
- Disadvantages:
-Large: Petyr in his natural form is very large and heavy. He sinks in soft ground, his frame is too large for any human doorway, and non-reinforced floors cannot hold him usually.
-Natural Vulnerabilities: Petyr's sight, hearing, and sense of smell can be easily overloaded, given their sensitivity.
-Misshapen: Petyr must rework most clothing to fit his hunched natural shape. Additionally, he has a large portion of his back that he cannot reach, due to his musculature and skeletal arrangements.
-Psychopath: Petyr has trouble empathizing with anyone he isn't manipulating, and he usually only cares for those that he has made the conscious decision to. This sometimes makes him miss social cues, or say things out of place.
-No magical aptitude: Petyr cannot channel any kind of mana, or cause magical effects directly with himself. His bindings are the only exception to this, as, in his world, they aren't magic, and are instead a branch of obscure natural science. He has no idea why it functions in this world, and is very curious about it.
-Ugly: Petyr has a monstrous appearance, and even by his own species' standards, he looks freakish. The attempts at breeding him into a 'perfect' Direwolf have given him a permanent hunch (due to the massive build up of muscle around his neck, skull, and shoulders), his eyes are a little too widely set (giving him a small blind spot in front of his nose) as a result of his father's attempts to have him match the facial profile of the Direwolf, and his hands are too small for his body size, again as a result of his father's attempt to make him match his idealized Direwolf.
-Disproportionately small paws: In an effort to make the 'perfect' Direwolf, Petyr has been bred to have smaller paws than he would normally have for his body size. This presents occasional discomfort, makes mud a severe obstacle, and gives him a strange appearance.
-Sterile (not that it will ever come up lol): Decades of inbreeding have resulted in Petyr being born sterile.
-Phasmophobia (absolutely terrified of ghosts, and if confronted with one, usually reacts with instant, wide-ranging violence): Petyr was traumatized by ghost stories as a child (as a form of emotional control), and now reacts with the utmost of violence to any suggestion of an incorporeal dead person being around. He adamantly denies that the spirits he binds are ghosts, which he insists are not and cannot be real.
-Ritual Addiction (if not bound to a spirit via ritual, Petyr becomes unstable, paranoid, anxious, and clingy. He's not used to having his soul to himself)
- General Skills:
- Broadly a generalist, the only thing Petyr really has a specialty in is metaphysics, persuasion, singing, and grappling, but he dabbles in a wide variety of things. He lacks any kind of skill in cooking whatsoever, despite many attempts.
- History:
- Petyr Dirius, before the events of the campaign, was an author and minimum-wage odd-job man in his own world. He was often looked down upon as weak, as he lacked magical ability, despite his physical strength and intelligence. He was originally raised in a canine-supremacist cult (which believed that only canines deserved to rule the world as One Pack) by a former member of what was roughly equivalent to his world's Nazi party, until he escaped at the age of 10, and went through the foster system. After finding a good home, he went through middle- and high-school, and became interested in metaphysics, specifically as it pertained to the art of binding. He decided he would forego college, and went straight into working, studying his branch of metaphysics, and writing books on the topic, which he published for a small amount of money annually. He was briefly involved with some unpleasantness with a necromancer, and was gifted his odd eye for helping the Queen of the Fae unseal an old friend of hers, the Dark Mother.
However, he was torn from his world in roughly 1955 (in the campaign's years) by Nazi scientists working on the Ragnarok Project, which involved seeking to summon ancient Norse monsters and bind them to the control of the summoners. Due to a quirk of fate, a poorly-constructed ritual, and Petyr's own parentage, a ritual meant to summon Fenrir instead grabbed him, and he found himself trapped in a secret ritual magic research facility. He tolerated the experiments for roughly a year, which seemed intent on using him as some kind of vessel to summon the real Fenrir, and while pretending to be a dumb animal, he made friends with Sigrid "Parizaad" Wolfkinder, who was present as a fellow research subject and staff. He grew fond of the psychic, who was as much a prisoner as she was a staff member, and he often acted to defend her from the various abuses directed at her, insofar as he could without blowing his cover, especially after the loss of her child.
However, he also met one Wolfgang Haas, a German superhuman who was imbued with incredible strength. Wolfgang was incredibly cruel, and often abused Sigrid physically in front of Petyr, intending to punish him by punishing her, as his fondness for her was known. He would brag, loudly, about the cruelties he committed, and would taunt Sigrid about not being able to see her child, and would dangle the possibility of seeing them if she obeyed him.
This came to a head when, during another attempt to 'train' Petyr like a dog, Wolfgang became impatient and angry, because he was there in case Petyr got out of control, and stepped within Petyr's range, intent on beating him. In two quick bites, Petyr had bitten one of his arms off at the shoulder, and the other off at the elbow, intent on crippling him in a way reminiscent of Sigrid's injuries, though Wolfgang had kicked himself backwards before he could get to his legs. In the chaos that followed, Petyr was careful to only respond to Sigrid's urging him to calm down, establishing her as important, and refusing to let her leave, until finally the staff decided to leave her with him overnight.
That night, Petyr revealed to Sigrid that he had finally been able to do a binding to understand German, and had been listening in for a few days, and asked if she wanted to leave. She assented, for it had been revealed to her by Wolfgang in his anger that her child was dead, and that she was slated to be 'retired' and autopsied, to better understand psychic phenomena. Petyr used the blessing of Fenrir to destroy the hangar he had been held in, and break his way out into a snowstorm.
They traveled south, initially, intent on crossing into Switzerland, gathering the supplies for Petyr's rituals, only to be accosted by a group of Nazis that were tracking them by rune-divinations, led by Hilg Sommer, a werewolf tracker used to hunt down lost experiments. After initially flirting, Petyr quickly found out the werewolf was not receptive, and he and Sigrid spent the better part of two years fleeing from her and her team, down through Switzerland, across the length of Italy, across the Mediterranean to Libya, where they went east, until they finally lost her in Turkey. There they continued east, intent on getting to India, and looking for clues as to Sigrid's biological family.
They ended up wrapped up in a border dispute, during a terrible storm, and, disoriented by the monsoon, they ended up in Japanese territory. There they stumbled across possibly the most hideous dog they'd ever encountered: Mutt, who was being treated as a kind of mascot by some of the Japanese soldiers that had died in the border dispute. Feeling a little whimsically generous, Petyr tossed them one of the nuts conjured from the Mother-of-All, and, content in the knowledge of his good deed for the day (for the creature should be fed and watered for a full day), Petyr moved on with Sigrid. Neither of them expected Mutt to follow, and after some brief misunderstandings, they joined the little crew as they pushed through Japanese territory north into China, where they could hopefully loop around and get into India again while bypassing the border dispute, but they were attacked... By Hilg.
Hilg had gotten a new diviner, and had successfully followed their trail through India, and, after much pain and suffering, had caught up to them. Petyr, Sigrid, and Mutt flee the fight, for the canny werewolf had hired a small platoon of mercenaries, and, after several close calls, they manage to lose her again as they flee into Russia, where they briefly lurk amongst the snowy buildings of abandoned cities, until, at last, they go to a town for some supplies. Unfortunately, they're detected by a psychic agent of the Russian government, but just as they're getting ready to flee again, they're greeted by the Butler.
After four years of loss, travel, and flight, the three of them join the cause. After all, where else will Petyr find someone willing to help him find a ritual to get home?
- Specialty:
- Ritual Binding (Petyr is capable of doing intricate rituals to grant him a wide variety of abilities or skills, by way of inviting Spirits (a kind of Outsider) into his soul with strict restrictions. However, he only has a few 'slots' to hold skill-sets, and the rituals can take up to an hour, involve numerous props and resources, and typically last only a day, without additional 'bargaining'. Failure to bargain well results in the Spirit being able to enforce their will upon him, and changes his character more towards their own, and/or twists his appearance closer to that of the Spirit.
Current Maximum Spirits Bound: Three
- Simple Rituals:
Simple rituals can either be added to a higher ritual, or completed on their own, but their only requirement is something to draw with, and a knowledge of the position of various astrological objects (planets, star locations, lunar phase, etc). They take significantly less time, but don't have any huge effect, and don't take up a binding 'slot', and either last as long as the binding they're attached to, or 24 hours, whichever's longer.
Simple Effects:
Language: Become fluent (speaking and reading) in one language. In the event that one's mouth cannot make the sounds, an effect rather like a voice-over occurs, which is fairly obvious.
Writing: Write/draw with a touch. With enough practice, one doesn't have to draw with a fingertip, but must only touch the surface and the design will appear. It can be any color, and permanent.
Speak With Animal: Pick one specific type of animal (dogs, bears, or such), you can talk to them for the duration. This does not mean they have anything interesting to say.
Fire: Make a very small thing (like a match, stick, or such) catch fire.
Weird Noises: Make a simple sound happen at a distance.
Know Direction: Always know what direction is north.
Lights: Make simple globes of light that dance around as you like.
Cantrips: Do several simple magic tricks, including temporarily coloring things, cleaning things, soiling things, slowly lift an object weighing no more than a pound (it will support no additional weight), chill, warm, or temporarily flavor food (it's simply an illusion, it doesn't actually change what the food is, just what it tastes like). Only one effect can happen at a time, per binding.
- Rituals Known:
- Rituals known:
-Fenrir, He Who Shall Devour the Land and Sky: Long ago in a forgotten place, a wolf was born, shaped by a fragment of a god and the primal chaos of Outside. It quickly grew in size and hunger, until herds of creatures could no longer fill its belly. Enraged by this assault upon the natural order, Nature itself sent forth a champion bearing a terrible curse that bound the wolf with a name and shackles made of reality itself. The wolf was bound with the name Fenrir, and shackled into the laws of Nature, and trapped in a far, dark place, to be held until the last life is lost in the universe.
>Ritual: The seal must be drawn with blood, and fresh meat must be thrown into the middle. After a few moments, a huge wolf pads into view, as if emerging from nowhere. It devours the meat messily, and begins to try to dominate the ritualist's will.
>Influence: The ritualist becomes assertive and aggressive, especially about food
>Appearance: The ritualist appears larger, his hair grows longer, and his eyes glow softly when he uses his abilities
>Powers granted:
+The ritualist may, at will, grow to more than twice their size.
+The ritualist may howl, shaking the ground, knocking over people, and damaging structures in a small radius
+The ritualist becomes able to bite through and consume any mundane substance safely
-Mother-of-All: The first intelligent being to seek shelter and a safe haven for her tribe. She outsmarted a terrible monster for the secret to fire, and used that to keep her tribe warm and safe. She then tricked the land into providing for her, and her tribe never went hungry. No one knows what happened to her, or to her tribe, but some say the fire took her, and the land swallowed her ashes, as payment for what she had taken.
>Ritual: After the seal is drawn, a fire must be laid in the middle, lit, and, once going, must be doused with a mixture of rock shavings, herbs, and the ritualist's own saliva. The smoke that rises from the fire forms the face of an old female of the ritualist's species, who cautiously asks who's calling upon her.
>Influence: The ritualist becomes more crafty and suspicious and overbearingly motherly.
>Appearance: The Ritualist appears aged and weathered, and their nails appear cracked and dirty no matter what they do.
>Powers granted:
+Summon a nut that fills a living being's food and water requirements for a day
+Conjure fire that damages the unnatural
+Knowledge of nature and survival
-The Gamer: Someone who gave literally everything for victory. Rumors exist on the Internet, the Maginet, and in every gaming circle of a certain age, of someone who was once so dedicated to winning at every possible game that it consumed them. No one knows for sure whether this is the case, but every so often, a record will just appear with an impossibly high score, with just AAA as the name, or a player will show up in a MMO, wipe a boss, and then vanish, as if they'd never existed. No one knows who these players are, and many dismiss them as errors or people playing pranks, but sometimes... there's no sign of who the player could be; there's no IP address, no Maginet signature, or no footage of someone at the cabinet.
>Ritual: The ritualist must draw the seal, and place a game of some kind in the middle. After a moment, a second player will make the first move, or the game will start (regardless of electricity or other resource requirements), and the ritualist must play a game with them to completion. as the game progresses, an androgynous youth of the ritualist's species will gradually appear in the seal, and the ritualist's victory or defeat determines how well the ritual is completed.
>Influence: The ritualist becomes fiercely competitive, and will accept most contests (even when it would be ill-advised).
>Appearance: The ritualist looks subtly artificial, and light falls on him unnaturally, while parts of him seem to phase into each other when he moves.
>Powers granted:
+Randomly teleport a touched item or creature a short distance away, potentially into other solid objects.
+A large extra-dimensional space in which to store things (no living creatures may enter it).
+The ritualist can get an idea as to others' general health and identity (or his own) with a small 'status' screen.
-The Cold Reaper: Legends tell of a tall shadow that steps between the trees, culling the unwary who stray too far from civilization. Across the world, legends talk of a tall, dark shadow that reaps the unwary, typically as a warning to children, but in a far northern forest, a more specific legend is told: a man and his family lived peacefully on the edge of a dark wood, as foresters. They would work in the forest during the day, hunting and gathering wood, but were very careful not to go into the forest at night, as it bore a sinister reputation. One night, the man and his son got into an argument, and the son ran off into the darkness. The man chased after, his heart full of fear, for he knew the legends of the forest's reaper. His limbs grew colder, and fear gripped the woodsman more and more. The snow dragged at him, and the darkness seemed to reach for him with every step, and all the while a tall figure kept pace with him, closer and closer in the dark beyond his feeble lantern, until at last he came to a clearing. There, in the blood-drenched snow lay his son's body, his insides dragged out into crude shapes around the corpse, his face locked in a rictus of terror. The woodsman fled, sobbing, into the night, as the Reaper kept pace, hounding him until his very door, where he collapsed, dead, to be found frozen the next morning. The family grieved, and spread the word: do not go into the woods at night, or the Reaper shall take his due.
>Ritual: The ritualist draws the seal while singing a song warning of the dangers of the forest at night, backwards. As the song fades, reality tears open, revealing a tall, slender anthropomorphic shape, made of shadows. It does not speak, but immediately begins the contest of wills, while cold winds swirl around the ritualist.
>Influence: The ritualist becomes cruel and sadistic, enjoying tormenting his enemies with fear
>Appearance: The ritualist becomes doused in shadow, and tendrils of darkness reach out from them whenever they use their powers towards the target.
>Powers granted:
+Afflict others with a freezing, coughing fit, gradually causing hypothermia if concentration is maintained.
+The ritualist can become blurry and indistinct, making them hard to target
+The ritualist can leech fear off of someone, healing themselves and weakening the target
-Kogari, the Formless: Once, there was a fox named Kogari; he always tried his very best to be whatever anyone wanted him to be. He would bend over backwards to fit in wherever he was, until he became confused as to who he used to be. He wandered, lost, forever changing, until at last, he held no form at all, and vanished.
>Ritual: After the seal is drawn, the ritualist must place a mirror in the middle of the circle, and stare into it, while releasing his sense of self. He gradually blurs into nothingness in the mirror, except for his eyes, which gradually sharpen and glow, until only the eyes are distinct. From the amorphous darkness, the ritualist's own voice begins the bargaining.
>Influence: The ritualist imitates those around him, trying to blend in as much as possible, generally agreeing with everyone
>Appearance: The ritualist looks more vulpine, with sharper looks and slit-pupiled eyes, that shine whenever the ritualist uses an ability
>Powers granted:
+Take the form of any person, and gain a vague idea as to their personality. In the event that no person is being imitated, no personality is gained, and the appearance is largely random, if appropriate to the race and species selected.
+Assimilate a monstrous aspect into one's form
+Become mostly unmemorable and unremarkable (though the ritualist will still be remembered as 'someone' of their vague size)
-Istago, the Painter of Paradox: In a far off land, Istago was the finest painter in the whole country. His works were insightful, well-respected, and widely recognized. So it was no surprise that he was commissioned for a piece by a baron, who had heard of his skill and asked him to paint a picture of 'nothing' so he could relax. After many months and failed attempts, the maddened Istago finally painted abstract blotches of color, splattered wildly about the canvas, shaped like nothing describable to anyone. Yet the baron said that, now, it reminded him of Istago. The painter went mad, and was never seen again.
>Ritual: After the seal is drawn, the ritualist must place an easel with a canvas on it in the middle of the seal. He then consumes a mild hallucinogen, and must paint or draw a picture that resembles something about the ritualist themselves. As the composition is finished, it springs to life, and the wold spins around the ritualist in colors, and Istago speaks to the ritualist through the artwork itself.
>Influence: The ritualist prefers solitude, but if forced to be in the company of others, he constantly seeks to please them.
>Appearance: The ritualist appears to be constantly spattered with paint that cannot be removed, and he appears to be outlined in painted lines whenever he uses an ability.
>Powers granted:
+The ritualist can paint illusions so real a viewer must resist or believe them to be true. They have visual, auditory, even olfactory aspects, but if interacted with physically, a viewer can try to disbelieve the illusion. If they fail, it even feels real.
+The ritualist can, with a stationary (or unconscious) subject, paint an illusionary copy of that creature that absolutely obeys him. It persists until proven not to exist, until slain, or until the binding expires, whichever comes first.
+The ritualist can paint over the flaws of a creature, enhancing one aspect of them (strength, speed, charisma, etc) significantly. Only one aspect can be enhanced at a time on a given creature, and it persists until the binding ends.
-Warlock, the Unbound: There are many theories about how magic works, but none was so brazen as Warlock's Theory of Elemental Convergence. She held that mana itself was made of seven elemental forces, flying completely opposite to the current thought, which holds that everything is derived from mana. She was laughed out of every university and publisher she brought her work to, but she maintained that her theory was correct. So, frustrated and distraught, she set out to prove her point, and attempted to 'split' mana into its component forces. The resultant explosion was felt for miles, but, when people arrived to check, they found everything unharmed (if saturated with magic), but Warlock was nowhere to be found.
>Ritual: After the seal is drawn, the ritualist must place a large brazier filled with coals in the middle or it, light the coals, then feed the fires a measure of air, earth, metal, void, and wood, before quenching it with water. The brazier will burst with rainbow light, shining merrily, and it speaks with a young woman's voice.
>Influence: The ritualist resents attempts at kindness towards them, and will snap back angrily
>Appearance: The ritualist is colored by the element they choose. Whenever they use an ability, reality warps around them unsettlingly.
>Powers granted:
+SPECIAL: Pick an element from air, earth, fire, metal, void, water, or wood. This establishes what every other power does.
+Manipulate the chosen element reasonably freely, or, in the case of void, use its power more directly
+Raise a wall of the chosen element. It persists until broken, a new one is conjured, or the binding ends. Only one wall may be maintained at a time
+Become highly resistant to the element chosen, or to its effects.
-Saruga, Lord of the Eternal Horde: Before mammals became the dominant force in the world, it belonged to dragons, and there was no dragon more feared than the great Saruga. Saruga was not the biggest dragon, nor was he the strongest, but he inspired a deep fervor in young dragons that all clamored to serve him. His words bound them like curses, and their fanaticism was matched only by Saruga's arrogance. Untold thousands swore to serve the great Saruga for eternity. He conquered far and wide, until a great elder dragon confronted him and his squealing horde. No one knows what that dragon did, but Saruga vanished, and his wicked words dragged with him all the deluded dragonets that had heeded him, into darkness.
>Ritual: After the seal is drawn, the ritualist must fill a chalice with fresh animal blood, raise it in a toast, and drink it down without spilling a drop, then throw it down onto the seal. The chalice shatters, and dozens of squealing, snarling dragons, no larger than a medium size dog, scream for the ritualist to vow allegiance to their Lord, beginning the bargaining.
>Influence: The ritualist becomes snobbish, preferring only the finest things for himself.
>Appearance: The ritualist looks almost half-dragon, though notably without wings. Whenever he uses an ability, greenish blood drips from his eyes, nose, and mouth.
>Powers granted:
+Summon no more than a dozen small dragon-like lizards (no breath weapons, but claws, teeth, and wings) that can speak, but are otherwise as weak as an average human. This can be repeated, and up to 72 lizards can be maintained. They last until slain, until 24 hours pass, or until the binding ends, whichever comes first. They do not fear death, but lack the capacity for complex strategy, being fairly stupid.
+Inspire fanaticism in anything reptilian (summoned lizards included), giving them a boost to speed and strength, as well as dominating reptilian beings (if they fail to resist).
+Grant summoned minions invisibility. This lasts until they take offensive action, until the pact ends, or until the ritualist dismisses it, whichever comes first.
-The Soul Eater: There are things worse than death, but in the darkest days of the universe, there was nothing worse than meeting The Soul Eater. It was an endless, hungry void, like a vestige of the entropy of the universe, drawn to consume life itself. Greedy, gluttonous, and alien, it burrowed its way through the cosmos, devouring thousands of souls, and leaving only shining husks behind. Until, at last, the gods took notice of it and worked together to seal it away beyond time and space. It waits for the day that the gods fade, and its prison is broken, lurking beyond reality.
>Ritual: After the seal is drawn, the ritualist must sacrifice a live animal in the middle of it. The creature's scream echoes strangely, and its corpse dissolves into dust, which whips up into a swirling, hungry vortex. Immediately, the contest of wills begins, as the Soul Eater attempts to inject its will into the ritualist.
>Influence: The ritualist desires the death of all living things, and exalts in the ending of lives
>Appearance: The ritualist becomes so dark as to appear as only a shadow, untouched by light, aside from their eyes and teeth, which stand out against the darkness
>Powers granted:
+Extinguish the life of a creature, constantly pulling its very life force out, until they collapse, their bodies crushing into a gemstone roughly the size of a human fist. Its type is related to the body's contents, and so are typically impure diamonds. This also heals the ritualist.
+An aura of death (which can be suspended with concentration) constantly kills plant life around the ritualist
+Become extremely hard to detect magically (the ritualist appears as though they're outside reality)
-Lyr, the Ocean's Voice: Little is known of the seaside kingdom ruled by King Lyr, save that it was extremely prosperous. The king's voice was said to move the sea itself, and his ships went wherever he said they would. One day, the wind went against what King Lyr wished, no matter how much he spoke, and his arrogance caused the wind to blow harder and harder, until a vast storm kicked up, crushing the kingdom around him, and still the King argued, until, at last, the wind swept him away.
>Ritual: The seal must be drawn in view of the sea or other large body of water such as a lake. When finished, the ritualist must pour some of the water from nearby into the seal, declaring his dominion over it. After a moment, the water rises up as a crowned, stern head, which arrogantly demands the ritualist begin the bargaining.
>Influence: The ritualist becomes arrogant and self-assured, and allows no doubt as to his success.
>Appearance: The ritualist looks soaked at all times, while his hair (or fur) is whipped around by a wind that touches no one else. Whenever he uses an ability, seawater pours off of him.
>Powers granted:
+Change the weather over water, from a soft breeze up to a hurricane, though it takes a lot of time to do large effects, and requires constant concentration. Some effects are simply impossible in some locations.
+Walk on water
+Immunity to weather effects (fog does not blind him, wind does not blow him away, rain does not impede him)
-The Dark Mother: She is from the dawn of life, when things were first transitioning from chemistry to biology. Once the first creature struggled for life, against all odds, she gave her blessing, and they were twisted, into the world's first monsters. Her blessings twist life into her favored image: that of asymmetry, power, and madness. Her 'children' threatened the very fabric of life, as they began to devour everything, urged on by the Dark Mother, and aided, at times, by the mischievous faeries. Angered at her perversions of life and the lack of respect she showed towards the balance of living things, the God of Life sealed Her, and bound Her beyond reality. Without their Mother, Her creatures became no more than monstrous beasts, and scattered and grew few in the days that followed, becoming the magical creatures known in Gaia today.
>Ritual: The seal must be drawn in blood (any blood works), beneath the moonlight, and the binder must strip naked and call out softly, as if to a lover. After a few moments, an attractive member of the binder's species, though opposite of sex, shows up, and then darkness falls, and the binder's senses fail. They wake shortly thereafter, feeling like they had forgotten something wonderful, but terrifying, with the spirit in the back of their mind, the bargain having already been struck, but stricken from their mind. The whole process feels like it takes but a moment, but it takes over an hour.
>Influence: The ritualist becomes lustful, and delights in setting people against each other for their own amusement.
>Appearance: The ritualist looks uneven, yet strangely alluring, with their features twisted into an odd asymmetry that still pulls the eye.
>Powers granted:
+Summon a hideous, monstrous version of themselves that obeys them absolutely. It's generally stronger and faster than the ritualist, but has no special powers beyond a frightening level of regeneration.
+Regenerate so long as you devour fresh meat.
+Become a monstrous version of yourself, gaining strength, speed, and durability, as well as slow regeneration, but you lose the ability to speak, and it can only be maintained for up to an hour a day.
-The Healer: Not much survives of the Dark Plague that ravaged Gaia centuries ago, aside from some fragmentary records, a few carvings, and some oral history. And through all this, a legend pops up, across cultures and distances. In the years when the plague was first starting, stories popped up of a healer going from place to place, laying hands on those he could, only asking for a bit of food or water, and sometimes a place to rest. He was deeply upset by the suffering the Plague was causing, and ashamed at his lack of skill and ability. For the man was not a Cleric, no god had blessed him, and he had no magic, for he was Mundane, and all the succor he could offer was that offered by the folk remedies and herbalism he had learned, but it was still not enough. So, he Bargained. No one knows what he bargained with, and none dare record its name or nature, but after the deal was struck, he set out with a renewed vigor, and wherever he went, miracles followed: the sick healed, the poisoned purified, and the injured mended. But bit by bit, something started to gnaw at him, and he started to stiffen and crumble, as if his very existence was being eaten away with every healing touch. Until, finally, one account records him walking out, into the desert, feeble and hacking up dust, where he drifted apart into the sands.
>Ritual: The ritualist must fill a golden (or at least mostly golden) goblet with water in the center of the seal, and then drip three drops of their own blood into it while declaring their wish to heal the world. The water in the cup turns into blood, and overflows across the seal, which dries it into a fine blood dust. The Healer's face, vague and yet familiar, gazes upon them clinically, and waits for them to bargain.
>Influence: The binder must not cause undue suffering, and must treat those who ask for their aid.
>Appearance: The binder looks like they're crumbling at the edges, with bits of sand and (if applicable) fur drifting off them at all times.
>Powers Granted:
+Heal wounds with a touch. This cannot regenerate limbs, but it can regenerate lost eyes, ears, fingers, or other small body parts. It can repair
+Heal diseases and poisons. This cannot save someone from genetic disorders, cancers, or from the damage caused by such (like brain damage)
+The binder gains extensive medical knowledge appropriate to the situation. It's more like instinct, so it cannot be taught, nor written down in a way understood by others.
- Gear:
Petyr keeps the following on him in his natural form:
1 large woolen kilt
1 large, custom backpack (filled with camping and medical supplies, as well as ammunition)
1 modified punt gun (bigger trigger, modified for his personal use. He fires it like a conventional shotgun, but with a far more spectacular effect)
1 wide-brimmed leather hat with ear-holes (because he thought it looked nice. It was meant for a side-show, but it fit him nicely)
In a human form, he keeps the following on him (everything else is tossed into the Gamer's storage usually):
1 set of clothing (probably appropriate to the area)
1 pistol with two reloads of ammunition
1 long coat
- Reep
- Posts : 26
Join date : 2021-10-22
Re: Super Hero 1960
Wed Jan 26, 2022 12:06 pm
Name: Sorcha Tsarevich
Appearance: Sorcha stands five foot seven with a fit build working build from both combat training as well as hunting and farming. She has waist length platinum blond hair with soft waves that she normally wears lose but will tie it back with a head scarf. She has striking blue eyes but her right eye has a black streak through it. She and all her siblings wear old traditional clothing, povyazka and sarafan, with sturdy heavy boot. She also has a knee length fur coat that she always has on her or near her. She is also
rarely seen without her bag or quiver.
History:
Sorcha was adopted by Ivan the Deathless at the age of five from the goblin market where he found her being sold by a goblin. Her earliest memory is of her new Grandfather wrapping her in her fur coat and calling her, "My little rosomakha.", before picking her up and bringing her home to meet his other adopted Grandchildren, her new siblings. Over the next years she was taught to use magic after her Grandfather found she has a knack for it, including learning from her Grandfathers friend Baba Yaga. Along with learning magic she would accompany her Grandfather to the goblin market and learning how to deal with other worldly creatures.
By the time she was ten, she and her sibling had begun to help their Grandfather with patrolling their forest home, a long forgotten and abandoned village deep with in a northern most forest along the coast, where Grandfather Ivan would bring lost, abandoned, and neglected children to, giving them a new home and family. At this point in her life, she was already acquainted with the trails of surviving in the forest, hunting and processing wild animals as well as livestock she and the others raised, but soon she would become aware of the harsh reality of the world beyond her forest home. After chasing down a deer they failed to drop in a single shot, the wounded animal brought them near the outskirts of their forest where they ran into a group of desperate, displaced and angry people. In the ensuing fight over the deer, Sorcha took her first human life in order defend her family. Before the fight became worse their Grandfather appeared and dispatched the rest before signaling them to following him back into the depths of the forest and home. The hike back wasn't filled with their Grandfathers usual tales of his long unending life, but with the story of how the outside world was and what they would have to face as the outside world was bound to invade theirs more and more as the years past. After that day their Grandfather brought in other friends to flesh out their schooling, survival, magic and combat training. After this, the forest they called home would slowly earn the nickname Murder Forest, in part due to the large number of crows that could be found there as well as the swift and brutal deaths that could befall anyone with ill intent who entered.
In the ensuing years, more creatures of Russian folk lore would also come to call the forest home as well as some displaced people. Well Sorcha and her siblings many stuck to safeguarding their forest home, they would on occasion venture out to collect new orphaned siblings or rescue creatures captured or in hiding that could not safely get away on their own. They became known as reliable people to turn to for help and people who could help get varies items for the merchants at the goblin market.
Powers
Sorcha has the innate magical ability for portals an entering the space between. She is currently unable to create free standing portals and requires the use of structures like doors, window frames, arches or anything she can interpret as an entrance to the space between to allow her to cover greater distance in a fraction of the time, or instant portals over shorter distances, one hundred feet, that only skim across the space between. The two ways of portals she has was described to her as diving into a lake, verse skipping a stone across it.
On her twelfth birthday she stuck a deal with a goblin in the market for two things, one of which was a healing regeneration magic. For her it allows her to heal herself of minor wounds and even regrow limbs. She is able to heal others but there is a very small window of time for her to regrow someone else lost limb.
Weakness
Despite having good physical and mental stamina, she is still just human.
The most portals she can opened at once is five and is limited to two minutes before they close. Five minutes if she is focusing on only one. Unable to bring other long distance with her through the space between.
Cold iron hampers and can break much of her goblin made gear.
Gear
The coat her Grandfather first gifted to her allows her to shapeshift into a wolverine when worn and she pulls the hood up and over her face.
She possesses five special arrows made from her fingers and the crystal bark of the Bone and Glass apple tree, she can command and maniple late the arrows to fly in any direction and change direction as long as she can see where they are going.
She has ten feathers that can turn into crows, when she bounded with these feathers the streak in her right eye appeared and a blue rim appeared around the same eye of the crows. With the bound active she is able to see and hear what they do giving her far more creative use of her portals and arrows as well as making it much easier for covert intel gathering.
Attached to her bag is an unassuming rolled up picnic blanket. It was a gift from Baba Yaga for when her patrols of the forest kept her from home and a good meal, she would still be able to eat well. She is able to 'feed' the blanket any sort of food or liquid and the blanket will make a safe warm cooked meal out of it. She can use it once a day for a basic meal but if she keeps feeding it but doesn't use it each day, the meals become more elaborate. She is still unsure of what it does with the bones, hooves and antlers of some of the kills she has feed to it.
She also has a grumpy patuljak, a dwarf with magical abilities and can change into a frog, bound to her as a familiar. She encountered him on a trip to the goblin market where he tried to cheat her on a deal thinking she was an easy target. Unfortunately for him, she saw through it and called them on their deal breaking. By the laws of the market, he had two choices, service or death. Now he tends to a small garden and orchard of goblin fruit.
She has a pair of red boots know as Dead Man shoes, also acquired at the goblin market, that when worn erases her footprints and sound but the faint of smell of a forgotten dusty and moldy funeral shroud follows.
One use item:
Bone and glass apple goblin fruit - the eater of this small bone white apple will be whisked away and wake up under the tree's branches. People who teleport this way wake up extremely groggy and sluggish, as if just roused from a deep dreamless slumber.
Shallow reed Gosse berries - eating one grants the ability to breath under water for ten minutes, eating multiple at a time increases the time but can lead to upset stomach
Translucent prism cherries- consumption of these goblin fruit allows one to become invisible for five minutes but it doesn't erase your sound
Flame tongue berry- it looks like a normal blue berry but is slightly warm to the touch and if squished the juices can start burning, when eaten it allows you to breath fire. The more eaten the more powerful the flame and longer one can breathe flame, how every the longer and hotter the flame is kept the more likely damage is to happen.
Mundane gear:
She carries a standard survival pack with what supplies she would need for herself and one other for one to two weeks at a time. Besides that, she typically has five embroidery hoops, four are fairly standard hoops used for their normal use but make easy portal frames. One is always big enough to allow her in her shifted form to use as a quick getaway. She also carries hunting rifle or bow depending on what she id doing.
Appearance: Sorcha stands five foot seven with a fit build working build from both combat training as well as hunting and farming. She has waist length platinum blond hair with soft waves that she normally wears lose but will tie it back with a head scarf. She has striking blue eyes but her right eye has a black streak through it. She and all her siblings wear old traditional clothing, povyazka and sarafan, with sturdy heavy boot. She also has a knee length fur coat that she always has on her or near her. She is also
rarely seen without her bag or quiver.
History:
Sorcha was adopted by Ivan the Deathless at the age of five from the goblin market where he found her being sold by a goblin. Her earliest memory is of her new Grandfather wrapping her in her fur coat and calling her, "My little rosomakha.", before picking her up and bringing her home to meet his other adopted Grandchildren, her new siblings. Over the next years she was taught to use magic after her Grandfather found she has a knack for it, including learning from her Grandfathers friend Baba Yaga. Along with learning magic she would accompany her Grandfather to the goblin market and learning how to deal with other worldly creatures.
By the time she was ten, she and her sibling had begun to help their Grandfather with patrolling their forest home, a long forgotten and abandoned village deep with in a northern most forest along the coast, where Grandfather Ivan would bring lost, abandoned, and neglected children to, giving them a new home and family. At this point in her life, she was already acquainted with the trails of surviving in the forest, hunting and processing wild animals as well as livestock she and the others raised, but soon she would become aware of the harsh reality of the world beyond her forest home. After chasing down a deer they failed to drop in a single shot, the wounded animal brought them near the outskirts of their forest where they ran into a group of desperate, displaced and angry people. In the ensuing fight over the deer, Sorcha took her first human life in order defend her family. Before the fight became worse their Grandfather appeared and dispatched the rest before signaling them to following him back into the depths of the forest and home. The hike back wasn't filled with their Grandfathers usual tales of his long unending life, but with the story of how the outside world was and what they would have to face as the outside world was bound to invade theirs more and more as the years past. After that day their Grandfather brought in other friends to flesh out their schooling, survival, magic and combat training. After this, the forest they called home would slowly earn the nickname Murder Forest, in part due to the large number of crows that could be found there as well as the swift and brutal deaths that could befall anyone with ill intent who entered.
In the ensuing years, more creatures of Russian folk lore would also come to call the forest home as well as some displaced people. Well Sorcha and her siblings many stuck to safeguarding their forest home, they would on occasion venture out to collect new orphaned siblings or rescue creatures captured or in hiding that could not safely get away on their own. They became known as reliable people to turn to for help and people who could help get varies items for the merchants at the goblin market.
Powers
Sorcha has the innate magical ability for portals an entering the space between. She is currently unable to create free standing portals and requires the use of structures like doors, window frames, arches or anything she can interpret as an entrance to the space between to allow her to cover greater distance in a fraction of the time, or instant portals over shorter distances, one hundred feet, that only skim across the space between. The two ways of portals she has was described to her as diving into a lake, verse skipping a stone across it.
On her twelfth birthday she stuck a deal with a goblin in the market for two things, one of which was a healing regeneration magic. For her it allows her to heal herself of minor wounds and even regrow limbs. She is able to heal others but there is a very small window of time for her to regrow someone else lost limb.
Weakness
Despite having good physical and mental stamina, she is still just human.
The most portals she can opened at once is five and is limited to two minutes before they close. Five minutes if she is focusing on only one. Unable to bring other long distance with her through the space between.
Cold iron hampers and can break much of her goblin made gear.
Gear
The coat her Grandfather first gifted to her allows her to shapeshift into a wolverine when worn and she pulls the hood up and over her face.
She possesses five special arrows made from her fingers and the crystal bark of the Bone and Glass apple tree, she can command and maniple late the arrows to fly in any direction and change direction as long as she can see where they are going.
She has ten feathers that can turn into crows, when she bounded with these feathers the streak in her right eye appeared and a blue rim appeared around the same eye of the crows. With the bound active she is able to see and hear what they do giving her far more creative use of her portals and arrows as well as making it much easier for covert intel gathering.
Attached to her bag is an unassuming rolled up picnic blanket. It was a gift from Baba Yaga for when her patrols of the forest kept her from home and a good meal, she would still be able to eat well. She is able to 'feed' the blanket any sort of food or liquid and the blanket will make a safe warm cooked meal out of it. She can use it once a day for a basic meal but if she keeps feeding it but doesn't use it each day, the meals become more elaborate. She is still unsure of what it does with the bones, hooves and antlers of some of the kills she has feed to it.
She also has a grumpy patuljak, a dwarf with magical abilities and can change into a frog, bound to her as a familiar. She encountered him on a trip to the goblin market where he tried to cheat her on a deal thinking she was an easy target. Unfortunately for him, she saw through it and called them on their deal breaking. By the laws of the market, he had two choices, service or death. Now he tends to a small garden and orchard of goblin fruit.
She has a pair of red boots know as Dead Man shoes, also acquired at the goblin market, that when worn erases her footprints and sound but the faint of smell of a forgotten dusty and moldy funeral shroud follows.
One use item:
Bone and glass apple goblin fruit - the eater of this small bone white apple will be whisked away and wake up under the tree's branches. People who teleport this way wake up extremely groggy and sluggish, as if just roused from a deep dreamless slumber.
Shallow reed Gosse berries - eating one grants the ability to breath under water for ten minutes, eating multiple at a time increases the time but can lead to upset stomach
Translucent prism cherries- consumption of these goblin fruit allows one to become invisible for five minutes but it doesn't erase your sound
Flame tongue berry- it looks like a normal blue berry but is slightly warm to the touch and if squished the juices can start burning, when eaten it allows you to breath fire. The more eaten the more powerful the flame and longer one can breathe flame, how every the longer and hotter the flame is kept the more likely damage is to happen.
Mundane gear:
She carries a standard survival pack with what supplies she would need for herself and one other for one to two weeks at a time. Besides that, she typically has five embroidery hoops, four are fairly standard hoops used for their normal use but make easy portal frames. One is always big enough to allow her in her shifted form to use as a quick getaway. She also carries hunting rifle or bow depending on what she id doing.
Re: Super Hero 1960
Wed Jan 26, 2022 12:57 pm
Name: Sigrid Wolfkinder (Parizaad Pathak)
Appearance: Standing at 4’8 from low nutrition as a child in the German education system as a Āryāvarta taken into. Inky black hair, pale skin with striking moss green eyes are not her dominant traits people normally notice right away if her limbs are showing. Missing her arms, she has prosthetics that she carefully tries to keep covered to hide her missing limbs. On her right cheek, there is scarring from a dueling mark from her younger years that mares her face.
History:
Powers:
Clothing Combat
Textakinesis / Cloth manipulation - ability to manipulate any and all forms of cloth and thread
Cloth Empowerment - ability to provide Enhanced durability or strength of clothing.
Thread sense - Can sense vibration with her threads in her purse.
Weaknesses:
Getting wet. If the clothing she is using is soaked she has a very difficult time getting it to move.
If the limbs are damaged or the threads that are made for articulation are cut she loses the use of her arms.
Migraines - difficult to focus and control threads.
Specialized with fighting with her psionic ability weapon training fell to the side.
Lack of limbs (or problems with prosthetics.)
Can not feel with fingers/where prosthetics are.
Gear:
2 Prosthetics arms
2 prosthetic legs
Lugar
2x Bolt of cloth 54inches and 10 yards each.
Reinforce clothing; Dress, Leggings, Shorts, crinoline (cloth), long gloves, petty coat
Purse with 8 spools of thread
Appearance: Standing at 4’8 from low nutrition as a child in the German education system as a Āryāvarta taken into. Inky black hair, pale skin with striking moss green eyes are not her dominant traits people normally notice right away if her limbs are showing. Missing her arms, she has prosthetics that she carefully tries to keep covered to hide her missing limbs. On her right cheek, there is scarring from a dueling mark from her younger years that mares her face.
History:
- Spoiler:
- She has never known her life without her ability to manipulate thread and cloth. This led her parents to keep her secluded in her early years as they worked to hide her ability from other people and impress the importance of not showing it to others. However, kids have to go to primary school and inside the first year she slipped up with just simply fixing her clothing or another kid’s small clothing tear. This brought her into the growing Nazi interest in those with supernatural abilities. After the first rebuking of the party trying to just request to have their daughter, they were not given a choice as she was ripped away from them. What haunted her whenever she thought about it was that her parents are more than likely no longer because of their resistance to give up their child.
From the age of 7, she was living in the grips of German adoption to a loyalist Aryan German family that immediately enrolled her into a Junkerschulen and primary and secondary schools to become a loyal German citizen. Her new father was an SS officer and kept a working relationship with her as he worked to keep her seeing him in a favorable light. The mother, while strict, pushed her to work on her abilities at home when she was not at school to create masterful works of weaving and clothing alteration. Both worked to break down her previous life by removing her original name from her and giving her her new german name, Sigrid Wolfkinder. While it was to remind her she was not born of her current family, it was to remove any holds on any ideals her blood family may have given to her in the short time that she was alive and remembered them. However, she had very little recollection of her life before her adoptive family besides a name she clung to as well as Hindi and English her native languages.
In her education, she was studious and read what she was allowed to read which was rigid and controlled as she grew older. But Social interactions were not her strong suit as one of the few Āryāvarta in an all-Aryan school that she was only allowed to attend due to her beneficial abilities they hoped to cultivate into a weapon. And on top of all of the normal education and harsh indoctrination, she was working to keep cultivating her abilities in hopes for just approval and recognition.
When she was 13, there was a terrorist attack that she attempted to negate with her schooling and sense of duty. And she over-extended herself as the damage she sustained to her arms and legs caused her to lose them later in the hospital due to shrapnel. However, rather than being ended for her now crippled nature she was kept alive and given prosthetics by her adoptive father who indicated if she could learn how to work them she can keep living. And through perseverance, she found a system swiftly that worked using threads and cloth to make articulated limbs. But once she was cleared from the hospital her father took her to a Lab he works at to keep her safe and contained as they wanted to do an in depth study on her abilities and keep working on them in an even more controlled environment. Now stuck with adults as her only social interaction she became more internalized and docile externally as to avoid the attentions of the adults more than she needed as she dug more into her artistic weaving and clothing designing. Especially with starting to come to age. Or at least she tried to but young and wooed by anyone giving her affections made her easy prey to a predatory officer. With many looking down on her missing limbs, she was starved for any compliments outside of her father and any significant leaps in skill with her psionic ability. Wolfgang Haas wooed the starved psionic as he was more than content to try to make a super-soldier with his abilities and her psionics. Swiftly she regretted spending time with him as she learned his proclivities to casual abuse of those around them. During this time she ended up knocked up and was told any children she was to produce was to be taken once she gave birth.
When they summoned Pyter she was one of two supers called in to help contain him as the ritual for Fennir did not work. Wolfgang was the other as they were to stay guard over the strange werewolf-like monster despite her condition. It was more of a punishment originally as she was given the job to feed the strange beast. So she tended to the large wolf creature as she kept up with her other duties and education. After some time she decided to make the wolf creature like her as she snuck in cooked food to feed him as her motherly instincts were redirected into caring for this wolf as what was growing in her would not remain. After she gave birth and was set on permanent care for Pyter she quietly hoped she would see her child as empty promises were given till one day when the news was revealed that her kid was no more. Before she could respond Pyter lashed out at Wolfgang and mutilated him. That night as she could not be retrieved she learned the creature she had been taking care of was intelligent and could speak German. A single offer was given and she just told him she had nowhere to go but wished to leave. And her grand adventure with a being from another dimension started. Since they started their adventure they have been hunted and traveling but her confidence grew with her only friend even if he wasn't human. She attempted to help him find a way home but much like him, she does not know where to even start.
Partway through traveling they found a strange dog creature that started to follow after one of Pyter’s whimsical moods causing it to follow them. At first, she thought it was pretty neat but unnerving till it was discovered it was intelligent. Since then she does not know how to respond to the creature named Mutt and Pyter being overprotective of her. However, it has proven to be helpful after a time as some strange dead person that seemed to know her intimately would come to talk to her before one or the other would drive it off. When the butler showed up she agreed as she hoped to keep with her strange companions and looking for a place to belong after fleeing the fatherland.
Powers:
Clothing Combat
Textakinesis / Cloth manipulation - ability to manipulate any and all forms of cloth and thread
Cloth Empowerment - ability to provide Enhanced durability or strength of clothing.
Thread sense - Can sense vibration with her threads in her purse.
Weaknesses:
Getting wet. If the clothing she is using is soaked she has a very difficult time getting it to move.
If the limbs are damaged or the threads that are made for articulation are cut she loses the use of her arms.
Migraines - difficult to focus and control threads.
Specialized with fighting with her psionic ability weapon training fell to the side.
Lack of limbs (or problems with prosthetics.)
Can not feel with fingers/where prosthetics are.
Gear:
2 Prosthetics arms
2 prosthetic legs
Lugar
2x Bolt of cloth 54inches and 10 yards each.
Reinforce clothing; Dress, Leggings, Shorts, crinoline (cloth), long gloves, petty coat
Purse with 8 spools of thread
- Baatar
- Posts : 14
Join date : 2021-12-09
Mruff
Thu Jan 27, 2022 11:49 pm
Mutt
Appearance: Normally
He prefers a size that sets him at a towering 9 feet on his hind legs, standing 5 feet at the shoulder on all fours. His front paws are massive clawed and snow shovel sized as his back paws resemble more of a heavy-set canine or feline. His chest is deep set and broad as to match with his odd false killer whale head. The ‘fur looks to be like seal fur but up close it appears to be a mix of feathers and fur under such fine-scale cover his body as a thicker scaled hide is along his belly. Short appearing ears adorn his head till he is alert and the full delicate ears will pop free of the feather fur when alarmed or intently listening. His eyes, however, are black and an inky void that does not give away many emotions but a cold hunger if you stare too long. His tail is like a thick rudder that protrudes from his body and wags with the force of an oar being swung around.
An amalgamation of marine, terrestrial, reptilian, avian, and a few humans from the area. It woke up floating in the ocean around the Marshall Islands. Vague memories of all the animals that made them up from flying to swimming to running on land to soaring through the skies. He is not entirely sure if they are his memories or something he ate in his time floating. He also had other memories in flashes that he can not make head or tail of. Eventually, he made landfall and that's when things became more clear and more straightforward for him. There was some time he was content with hunting till boredom started to dig in. Moving he eventually came across a village child who started to feed him. So he followed them back for morsels to the distress of the village till they started to feed him scraps of every ones food which he happily ate up. For feeding him he grew fond of the people there and started to pick up on chemical scents the people would send off as well as their body language. And he was happy to be there but started becoming protective of them as he sensed their distress when a man in a suit kept coming by. So he attacked the man and consumed him. Later on soldiers came to check things out and saw him, the villagers taught them how to handle him which was through food. Slowly he started to recognize the soldiers till he finally left with them as the villagers got across that they were his new group to protect. And for years he stayed with these men as he functioned as part of their squad as he learned Japanese fairly quickly after joining them. When they learned he was picking up a language from them and trying to speak they treated him like one of their own when it was just them and taught him rules to follow when around others.
As time went on he learned new tricks and learned small healing after battles, protecting them, cleaning up dead bodies to keep their ration counts down, caring for them, do jobs for them. So after a devastating battle, he lost his squad from fire burns, explosives, bullet shots, and the onset of illness. Their demise as he silently panicked was the worst set of weeks for him as he did everything he could to take care of them but slowly one by one slipped away. He tried to upkeep his patrols without them as he would return and try to care for them when he was back. And when the last one stopped breathing he was devastated to be alone. Not knowing what to do he did as he was told say after day as his hunger dug at him. And he held off on eating his squad till it got bad enough that he ate the remains. As he ate the last bits of his last friend he started a new patrol and ran into a strange pair. But food drove him to snatch the smaller one to search for food. When Petyr came and fed him he became instantly attached to Petyr as the unstopping hunger vanished. That's when he decided to follow Petyr and keep him protected.
The once half-starved Mruff followed dutifully and watched as he learned what made them upset and happy so he kept to those carefully as he did not want to lose them. Soon he relaxed to show genuine feelings as he traveled with them. Following them all the way to when the butler collected them to go elsewhere.
Once at the place he has decided he likes the strange russian human names Sorcha, that they were introduced to and especially her picnic rug when it produces food. However he is distrustful of her scent vanishing and her posing out elsewhere but currently tolerant of it due to the promise of food. Accepting her as part of the pod he hardly responds aggressively unless upset about something she has done.
Powers:
Shape-shifting - (biomorphing)
Biomass manipulation
Body manipulation - has complete control over his body and anatomy. Growing additional body parts, altering body parts, closing off blood vessels, etc. This means he can turn off pain receptors.
Malleable Anatomy - he can grow, harden, soften, alter, and move his body in an unnatural movement or structure if he so desires.
Healing Factor - Self Regeneration - hyper-aware of the status of his own body. Consciously heals the damage.
Size manipulation - consumption/biological storage - he can shed or consume a fleshy lump to decrease or increase his size.
Vocal Replication - if he has heard the voice or sound he can repeat it.
Bestow Regeneration - if he gets to the person fast enough he can start repairing their wounds. This can go terribly wrong. Requires time and a DNA sample of the person to focus and not to cause tumors, cancerous growths, or extra strange growths. This does use up part of himself in wound repairing. Cannot dull the pain of the wounds or the unpleasant healing he gives, so it's a bit like someone shoving their fingers into a wound and lighting all nerves on fire in the area. This does make him anxious as he has to keep the person still and focus on repairing the right cells.
Weakness:
Constant hunger - he is always burning through his own mass if he has not eaten recently. This has led to semi-addiction to Peytr’s magic food or Sorcha's picnic blanket
Distinct features - While he can take the shape of an animal or person it is incomplete as something is always off.
Literal interpretations- he takes things to the most direct meaning. Metaphors or allegories go over his head most of the time. Figurative meanings or phrases cause issues when trying to complete requests from him.
Chummy - despite his hunger he does like being around people or animals. Even if it is to lay down next to them and not directly interact. He does not do well alone for long periods of time dealing with his boredom and does get destructive.
Form weaknesses - whatever creature he is mimicking he takes on their sensitivities.
Culturally blind - lacks human morals and culture more animal and military trained creatures.
Empathic - pick up mood changes in others due to chemical changes in the body that affect scent or taste.
Gear:
Saddle bags
Wo'ha - (currently) a wombat that he has taken in around the base.
Bomber jacket - he likes it and takes care not to ruin it unlike the rest of the clothing Sigrid makes
Super Suit - when on a mission and remembers to keep it on.
Appearance: Normally
He prefers a size that sets him at a towering 9 feet on his hind legs, standing 5 feet at the shoulder on all fours. His front paws are massive clawed and snow shovel sized as his back paws resemble more of a heavy-set canine or feline. His chest is deep set and broad as to match with his odd false killer whale head. The ‘fur looks to be like seal fur but up close it appears to be a mix of feathers and fur under such fine-scale cover his body as a thicker scaled hide is along his belly. Short appearing ears adorn his head till he is alert and the full delicate ears will pop free of the feather fur when alarmed or intently listening. His eyes, however, are black and an inky void that does not give away many emotions but a cold hunger if you stare too long. His tail is like a thick rudder that protrudes from his body and wags with the force of an oar being swung around.
An amalgamation of marine, terrestrial, reptilian, avian, and a few humans from the area. It woke up floating in the ocean around the Marshall Islands. Vague memories of all the animals that made them up from flying to swimming to running on land to soaring through the skies. He is not entirely sure if they are his memories or something he ate in his time floating. He also had other memories in flashes that he can not make head or tail of. Eventually, he made landfall and that's when things became more clear and more straightforward for him. There was some time he was content with hunting till boredom started to dig in. Moving he eventually came across a village child who started to feed him. So he followed them back for morsels to the distress of the village till they started to feed him scraps of every ones food which he happily ate up. For feeding him he grew fond of the people there and started to pick up on chemical scents the people would send off as well as their body language. And he was happy to be there but started becoming protective of them as he sensed their distress when a man in a suit kept coming by. So he attacked the man and consumed him. Later on soldiers came to check things out and saw him, the villagers taught them how to handle him which was through food. Slowly he started to recognize the soldiers till he finally left with them as the villagers got across that they were his new group to protect. And for years he stayed with these men as he functioned as part of their squad as he learned Japanese fairly quickly after joining them. When they learned he was picking up a language from them and trying to speak they treated him like one of their own when it was just them and taught him rules to follow when around others.
As time went on he learned new tricks and learned small healing after battles, protecting them, cleaning up dead bodies to keep their ration counts down, caring for them, do jobs for them. So after a devastating battle, he lost his squad from fire burns, explosives, bullet shots, and the onset of illness. Their demise as he silently panicked was the worst set of weeks for him as he did everything he could to take care of them but slowly one by one slipped away. He tried to upkeep his patrols without them as he would return and try to care for them when he was back. And when the last one stopped breathing he was devastated to be alone. Not knowing what to do he did as he was told say after day as his hunger dug at him. And he held off on eating his squad till it got bad enough that he ate the remains. As he ate the last bits of his last friend he started a new patrol and ran into a strange pair. But food drove him to snatch the smaller one to search for food. When Petyr came and fed him he became instantly attached to Petyr as the unstopping hunger vanished. That's when he decided to follow Petyr and keep him protected.
The once half-starved Mruff followed dutifully and watched as he learned what made them upset and happy so he kept to those carefully as he did not want to lose them. Soon he relaxed to show genuine feelings as he traveled with them. Following them all the way to when the butler collected them to go elsewhere.
Once at the place he has decided he likes the strange russian human names Sorcha, that they were introduced to and especially her picnic rug when it produces food. However he is distrustful of her scent vanishing and her posing out elsewhere but currently tolerant of it due to the promise of food. Accepting her as part of the pod he hardly responds aggressively unless upset about something she has done.
Powers:
Shape-shifting - (biomorphing)
Biomass manipulation
Body manipulation - has complete control over his body and anatomy. Growing additional body parts, altering body parts, closing off blood vessels, etc. This means he can turn off pain receptors.
Malleable Anatomy - he can grow, harden, soften, alter, and move his body in an unnatural movement or structure if he so desires.
Healing Factor - Self Regeneration - hyper-aware of the status of his own body. Consciously heals the damage.
Size manipulation - consumption/biological storage - he can shed or consume a fleshy lump to decrease or increase his size.
Vocal Replication - if he has heard the voice or sound he can repeat it.
Bestow Regeneration - if he gets to the person fast enough he can start repairing their wounds. This can go terribly wrong. Requires time and a DNA sample of the person to focus and not to cause tumors, cancerous growths, or extra strange growths. This does use up part of himself in wound repairing. Cannot dull the pain of the wounds or the unpleasant healing he gives, so it's a bit like someone shoving their fingers into a wound and lighting all nerves on fire in the area. This does make him anxious as he has to keep the person still and focus on repairing the right cells.
Weakness:
Constant hunger - he is always burning through his own mass if he has not eaten recently. This has led to semi-addiction to Peytr’s magic food or Sorcha's picnic blanket
Distinct features - While he can take the shape of an animal or person it is incomplete as something is always off.
Literal interpretations- he takes things to the most direct meaning. Metaphors or allegories go over his head most of the time. Figurative meanings or phrases cause issues when trying to complete requests from him.
Chummy - despite his hunger he does like being around people or animals. Even if it is to lay down next to them and not directly interact. He does not do well alone for long periods of time dealing with his boredom and does get destructive.
Form weaknesses - whatever creature he is mimicking he takes on their sensitivities.
Culturally blind - lacks human morals and culture more animal and military trained creatures.
Empathic - pick up mood changes in others due to chemical changes in the body that affect scent or taste.
Gear:
Saddle bags
Wo'ha - (currently) a wombat that he has taken in around the base.
Bomber jacket - he likes it and takes care not to ruin it unlike the rest of the clothing Sigrid makes
Super Suit - when on a mission and remembers to keep it on.
- Shindragon
- Posts : 7
Join date : 2022-09-04
Age : 38
Argo Von Wolf
Tue Sep 13, 2022 7:32 pm
Name: Argo Von Wolf
Age: 45
Appearance: Normal
Standing at a height of 6'2. Red Maroon hair with a streak of white hair in the front near his cowllick hair.A gruffy white/red beard showing his age. Sharp Brown Black eyes, with some eyebags under his eyes as he doesn't get much sleep. He wears a long dark blue coat, keeps it unbuttoned. Wearing a white collared shirt with long slevees with a long red tie. Black slacks with a golden belt buckle. Wearing black leather gloves on both hands to show he's a professional.Wearing black steel toed boots with covered in scratches/marks. On his left and right side of his belts, he has holsters for his guns. Made of alien tech, they have rapid fire and he's rarely seen without them. He preferes to kill quick and precise and rather not get his hands..dirty. A gravely voice as he has a pack of cigarettes in his right pocket. His last item is a bronze locket with a wolf's head engraved on the top with rusted silver finish that he keeps in his left pocket.
Powers:
His right eye, he uses it to zoom in at a target's vitals to provide a precise shot.
His sturdy body allows to take him to take physical blows.
Turns into a snarling wolf beast when stress levels are high, providing him sharp claws and agility.
Weakness:
Due to his age, he takes more time to recover from battle, as his wounds do not heal as fast.
Using his right eye, it causes it to strain and he won't be able to see out of that eye for a bit of time, messing with his depth perception.
Using the wolf beast mode, when he transforms back, all of his stamina is sapped and can barely move.
Gear:
A long dark blue coat that provides protection/absorption from gunshots to prevent lethal wounds.
Two alien tech guns that provide rapid fire but have a coolant system that kicks in when overheated.
Boots
Two black leather gloves that lets him grip his guns.
Age: 45
Appearance: Normal
Standing at a height of 6'2. Red Maroon hair with a streak of white hair in the front near his cowllick hair.A gruffy white/red beard showing his age. Sharp Brown Black eyes, with some eyebags under his eyes as he doesn't get much sleep. He wears a long dark blue coat, keeps it unbuttoned. Wearing a white collared shirt with long slevees with a long red tie. Black slacks with a golden belt buckle. Wearing black leather gloves on both hands to show he's a professional.Wearing black steel toed boots with covered in scratches/marks. On his left and right side of his belts, he has holsters for his guns. Made of alien tech, they have rapid fire and he's rarely seen without them. He preferes to kill quick and precise and rather not get his hands..dirty. A gravely voice as he has a pack of cigarettes in his right pocket. His last item is a bronze locket with a wolf's head engraved on the top with rusted silver finish that he keeps in his left pocket.
Powers:
His right eye, he uses it to zoom in at a target's vitals to provide a precise shot.
His sturdy body allows to take him to take physical blows.
Turns into a snarling wolf beast when stress levels are high, providing him sharp claws and agility.
Weakness:
Due to his age, he takes more time to recover from battle, as his wounds do not heal as fast.
Using his right eye, it causes it to strain and he won't be able to see out of that eye for a bit of time, messing with his depth perception.
Using the wolf beast mode, when he transforms back, all of his stamina is sapped and can barely move.
Gear:
A long dark blue coat that provides protection/absorption from gunshots to prevent lethal wounds.
Two alien tech guns that provide rapid fire but have a coolant system that kicks in when overheated.
Boots
Two black leather gloves that lets him grip his guns.
- TerraFairy
- Posts : 10
Join date : 2022-09-15
Ellie Álvarez
Thu Sep 15, 2022 7:10 pm
Name: Ellie Álvarez
Super name: Selenite
History: Ellie was a child of a super hero parents Cuban superhero and Irish superhero, more or less left to her own devices. And was excited when they would come home. But she didn't care about their advancements or actions she just wanted them to be home more. But as she got older and was home she made a rash childish decision to go through the trinkets they brought home. She wanted to go out with them and just be with them by their side as she looked for a weapon. One of the boxes she opened contained a white stone of about palm size that showed with an ethereal energy. Picking it up it reacted to her touch as her palm pressed against it and it melded with her skin sinking into her. Panicking that she made something vanish she closed the box and chucked the box back into the boxes. Running from her parents room, she rubbed where the stone sank in and felt nothing as she tried to pretend all was fine.
When nothing happened she sort of forgot about it till she was out in the yard swimming in the pool when the powers activated a change in her body. Dragging her self out of the pool she collapsed as exhaustion took over. It started to alter her body while she was passed out as it pushed out just below her collarbone. When she woke up she was in a supers medical wing. After it was made sure she was ok she got the scolding of her life for going through dangerous objects in their locked room.
After that her parents switched off to keep an eye on her and her developing powers and the changes to her body as it remained mostly human. However there were changes to adapt to the stone and changing to adapt for the powers she was growing into. Mainly she could not be separated from the stone with out her body starting to dissolve into light within 24 hours. It was estimated she would have 3 days before dissolving completely into light.
But since that day she worked in school, super training even if she may not become a superhero, and trying to hold a normal social life. And she was able to mostly stay out of the super hero light till she hit high school. One day a school shooter came to school and started to shoot up the school. As her first time having something awful happening before her she stepped in and revealed her ability as she used her light abilities to shield and pull weapons from the attacker before subduing him. Exposure as a young super she found the attention rather exciting and it made her very popular among her peers. But even then she tried to curb it back, when she wasn't being caught up in the hype. Sadly got more caught in the excitement of doing tricks with her abilities and showing off.
Her parents pushed her to doing light duty hero work throughout high school especially after COVID started. Swinging into college into the pandemic she also kept up on the hero work with her basic class . In high school she swiftly started college classes to get a head start as into her major of Anthropology specializing in Archaeology and minoring in Computer science in database management. When she applied to college she pushed for doing school in another country away from people who knew her so she could focus on her school work and be normal.
One day she was doing a lab trip to a local Archaeology site, she was listening to the lecture before being allowed on site before her attention was brought forward as her chest burned. The professor was showing some staff of a local tribe that they found. As it got closer it felt like her stone was reacting. Last thing she heard was classmates asking if she was ok before light surrounded her. As she fell back she was dimly aware of people screaming from the bright flash of light before she collapsed. On waking up she was in a cell by herself and disoriented as cops in older uniforms were questioning her before a man in a suit approached her. After strange questions she was moved to a new facility as she was told she was now part of a super team. Getting snippy she tried to refused before the man pointed out there was no where else an extra dimensional traveler like herself had and if she wanted to get home. But to pay for that she will need to work for them until they find away back.
Embittered for the time she took off for a few days before finding herself in an entirely older world. Eventually she returned in defeat and agreed to it as she didn't know what else to do as she was in a unfamiliar culture and world as the nazies won, there was no more England, and supers were the nucular option.
Appearance: Tannish mocha colored skin, dark brown long hair with bleached ends, light brown eyes. From all the basic training she has gotten from training she has maintained a decent athletic body. She likes wearing the more wild and vivid colors when on her own time but understands a super suit. Her personal outfits are fairly normal for where she is from but here in the 1960s she is showing quite the amount of skin which has made her popular to men. She prefers short skirts with short shorts under them but she has not been able to find a good place so she has made do with taking scissors and thread and making her own. Her shirt is a deep V or a tank top that shows her midriff so she can collect more sunlight.
She still does have her AIO pride canada day hoodie from collage and comfortable jeans with long john lining pants from the cold from when she was shifted, with her back tennis shoes with neon coloring. As well as her basic hero outfit that can phase with her. It looks like a leotard and hugs her form
Powers: derived from cosmic radiation stone as a kid messing with parents dangerous confiscated items. She can either modify the light around her or use her internal “light charge.”
Soft light
Hard light
Limitations:
.
Gear
Super name: Selenite
History: Ellie was a child of a super hero parents Cuban superhero and Irish superhero, more or less left to her own devices. And was excited when they would come home. But she didn't care about their advancements or actions she just wanted them to be home more. But as she got older and was home she made a rash childish decision to go through the trinkets they brought home. She wanted to go out with them and just be with them by their side as she looked for a weapon. One of the boxes she opened contained a white stone of about palm size that showed with an ethereal energy. Picking it up it reacted to her touch as her palm pressed against it and it melded with her skin sinking into her. Panicking that she made something vanish she closed the box and chucked the box back into the boxes. Running from her parents room, she rubbed where the stone sank in and felt nothing as she tried to pretend all was fine.
When nothing happened she sort of forgot about it till she was out in the yard swimming in the pool when the powers activated a change in her body. Dragging her self out of the pool she collapsed as exhaustion took over. It started to alter her body while she was passed out as it pushed out just below her collarbone. When she woke up she was in a supers medical wing. After it was made sure she was ok she got the scolding of her life for going through dangerous objects in their locked room.
After that her parents switched off to keep an eye on her and her developing powers and the changes to her body as it remained mostly human. However there were changes to adapt to the stone and changing to adapt for the powers she was growing into. Mainly she could not be separated from the stone with out her body starting to dissolve into light within 24 hours. It was estimated she would have 3 days before dissolving completely into light.
But since that day she worked in school, super training even if she may not become a superhero, and trying to hold a normal social life. And she was able to mostly stay out of the super hero light till she hit high school. One day a school shooter came to school and started to shoot up the school. As her first time having something awful happening before her she stepped in and revealed her ability as she used her light abilities to shield and pull weapons from the attacker before subduing him. Exposure as a young super she found the attention rather exciting and it made her very popular among her peers. But even then she tried to curb it back, when she wasn't being caught up in the hype. Sadly got more caught in the excitement of doing tricks with her abilities and showing off.
Her parents pushed her to doing light duty hero work throughout high school especially after COVID started. Swinging into college into the pandemic she also kept up on the hero work with her basic class . In high school she swiftly started college classes to get a head start as into her major of Anthropology specializing in Archaeology and minoring in Computer science in database management. When she applied to college she pushed for doing school in another country away from people who knew her so she could focus on her school work and be normal.
One day she was doing a lab trip to a local Archaeology site, she was listening to the lecture before being allowed on site before her attention was brought forward as her chest burned. The professor was showing some staff of a local tribe that they found. As it got closer it felt like her stone was reacting. Last thing she heard was classmates asking if she was ok before light surrounded her. As she fell back she was dimly aware of people screaming from the bright flash of light before she collapsed. On waking up she was in a cell by herself and disoriented as cops in older uniforms were questioning her before a man in a suit approached her. After strange questions she was moved to a new facility as she was told she was now part of a super team. Getting snippy she tried to refused before the man pointed out there was no where else an extra dimensional traveler like herself had and if she wanted to get home. But to pay for that she will need to work for them until they find away back.
Embittered for the time she took off for a few days before finding herself in an entirely older world. Eventually she returned in defeat and agreed to it as she didn't know what else to do as she was in a unfamiliar culture and world as the nazies won, there was no more England, and supers were the nucular option.
Appearance: Tannish mocha colored skin, dark brown long hair with bleached ends, light brown eyes. From all the basic training she has gotten from training she has maintained a decent athletic body. She likes wearing the more wild and vivid colors when on her own time but understands a super suit. Her personal outfits are fairly normal for where she is from but here in the 1960s she is showing quite the amount of skin which has made her popular to men. She prefers short skirts with short shorts under them but she has not been able to find a good place so she has made do with taking scissors and thread and making her own. Her shirt is a deep V or a tank top that shows her midriff so she can collect more sunlight.
She still does have her AIO pride canada day hoodie from collage and comfortable jeans with long john lining pants from the cold from when she was shifted, with her back tennis shoes with neon coloring. As well as her basic hero outfit that can phase with her. It looks like a leotard and hugs her form
Powers: derived from cosmic radiation stone as a kid messing with parents dangerous confiscated items. She can either modify the light around her or use her internal “light charge.”
- If in light she slowly heals over time.
- When intangible she can fly.
Soft light
- Light Illusion
- Light spectrum changes (currently black light and infrared )
- Illumination
Hard light
- Barriers
- Platforms
- Melee weapons
- Light energy attack (light beams/heat)
Limitations:
- Hard light uses up more energy then soft light so making solid shields or projections drains her faster.
- Requires time under a light source for recharging internal batteries.
- When drained of light energy she resumes being a normal human.
Darker it is the more energy she has to use.
- Her fast healing requires her to be under a light source. Cannot regrow limbs
- Limited range: 40 feet on bright sunny days out side of shadows. Limit 20 feet normal, 5 feet in total darkness
- 3 day time limit on stone removal
- Astral attacks are something she can not avoid in her intangible form as well as light based barriers.
- When intangible she cannot interact with the world unless it's through her powers
.
Gear
- Old super suit
- Laptop (with a charger)
- Phone (with charger)
- A single brick charger
- Collage books
- Kindle with various books
- Back pack.
- N95 mask, black
- Cloth mask, cute cat mask
- Old clothing (hoodie, jean pants, tank top)
- Journal
- Headphones (over the ear sound canceling)
- Key holder.
- Wallet
- Pens
- Highlighters
- Pencils
- Vespa26
- Posts : 6
Join date : 2019-06-18
Re: Super Hero 1960
Tue Sep 20, 2022 5:41 pm
Name: Kisa Misara
Age: 28
From South America
Appearance: long blonde hair to her knees worn in a braid. Mocha colored skin, deep Blue Eyes and she is about 5'6" and athleticly built. The appearance everyone sees her in is a lot stronger than her "real body". Her real body is kinda small and petite and is only 5'0". Her "real" body is currently in a magical stasis like coma and in the custody of the Organization.
History: Kisa was Artificially made in a Lab for some rich politician as eye candy and a bodyguard that no one would suspect. She was injured protecting the man that paid for her. When the area they were in was attacked.the rest of her fellow bodyguards abandoned and left for dead when they found her to be dead weight after taking several bullets for the politician that she was protecting. It didn't matter to them they didn't like her they figured she was some floozy posing as a bodyguard anyway.
Kisa tried to follow but collapse in some ally just outside of the area that was attacked.
She was then found by a kind family that always wanted a 2nd daughter and nursed back to health. She soon befriended one of the daughters of the family's friends and started to catch feeling for her.
This woman is Named Elizabeth and she later became a nurse and was helping with the wounded soldiers around the war. Both Kisa and Elizabeth (Lizzy to Kisa), had grown very close over the years and they lied at 13/14 to help out with the war, and they were working together at a hospital for soldiers that was then attacked by Nazis setting off explosives.
As they were injured Kisa hears a voice saying that it could give her power to protect the woman she loved if she made a deal with it. Not really knowing what she was talking to Kisa agreed anyway because she wanted to save Lizzy and because of that she was made basically unable to die with some exceptions of course, and she found she could "swap" boides. Kisa then took over a body nearby and went to fight off the people that attacked her and Lizzy.
The God of Death felt Kisa was an abomination and rejected her when she "died" in the attack and the voice she heard was a demon who found her to be interesting and it super powerd her soul that she had actually developed unexpectedly and the Demon, while The God of Death made it so she cannont return to her Real body with a "Blessing" acctually a Curse for her. She can now Body Sap/Posses things thanks to the Demon wanting to see what else she would do.
Kisa's Girlfriend/Lover Elizabeth, is Currently helping to try to Restore Kisa to her real body and is working with the Organization on the research to help Kisa not have to live in other people's bodies as it kinda makes her feel a bit off having to be in a body she is not use to. But as time goes on she is gettibg use to the feeling of "off" as she has been given "Bodies" to use for different occasions while trying to help find peice in the world.
Powers: Body Jumping/possession, and ghostly things to do with possession.
Weakness: Holy power, Holy symbols, Holy Water, and Strong Psychics, or super strong willed people.
Gear: She wears sturdy dark clothes that she can move around in, with a long dark flowy vest that has grey demonic looking Skull set over a Red Rose on her back. Black pants that look like the were once military fatigues and big black boots that stop at mid calf. These boots have damage to them yet they look like they are still in good shape.
Kisa has "Back up Bodies" and dolls for getting around. These are kept with her real body except the one she uses the most. That is closest to her own body just 6 inches taller than her normal self.
Doll one looks like a small stuffed black cat with moveable limbs head and tail.
And Doll two is kinda like a barbie doll but it has joints that move more like a drawing doll for poses. Its dosent look male or female and its kinda un assuming just looks like a well made kids toy that has a cute frilly dress.
Kisa has a Survival pack and stuff she needs for a daiy basis
Clothing, food, books to read, paper to draw or Write when board, she is learning how to use weapons like guns swords, bows, knifes, ect.
(I will figure out the "back up Bodies" later)
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