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rustythebrave
Posts : 22
Join date : 2021-10-09

General Use Character Thread Empty General Use Character Thread

Sat Oct 09, 2021 10:01 pm
So I figured it'd be better to consolidate my characters into one thread so I can just reference them if necessary, and copy/paste them into setting-specific character threads if necessary.
Other people are more than welcome to use the thread as well, this is mostly so I have a running record of the 'baselines' of my characters.
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rustythebrave
Posts : 22
Join date : 2021-10-09

General Use Character Thread Empty Elg'Cahl Velkyn'streea

Sat Oct 09, 2021 10:45 pm
Name: Elg'Cahl "Elg" Velkyn'streea
Alias: "The Black Hand"
Race: Dark Elf
Age: 156
Specialties: Alchemy, Medicine, Herbalism, Poison
Sub-Specialties: Cooking, Enchanting
Advantages: Dexterous, Intelligent, Racial Abilities: (Dark-Vision, Detect Magic (constant), Minor Illusions, Levitate/Slow Fall, Does Not Sleep)
Flaws: Abrasive, lack of conventional aesthetic sense, extreme fear of spiders, stubborn, overly curious, ugly (scarred), hunted by his own kind, Blinded by Light

Backstory:
Elg'Cahl was born under a different name (which he refuses to disclose) to the Velkyn'streea family, who were known for their talents in magic. Elg'Cahl himself however, despite his strong bloodline and residual magic, was disinterested in the conventional studies of magic and became obsessed with the study of alchemy. He became so strong with alchemy and its applications thereof, that his family eventually stopped punishing him for pursuing it, aside from his brother.
Men were not well respected in the Velkyn'streea family, which was matriarchal in nature, and Elg'Cahl's brother resented the way his academic achievements were overshadowed by a sibling that had fairly openly defied the family, when he himself had struggled despite being the first born. So, in keeping with dark elf society, he arranged an accident for Elg'Cahl. At a crucial time in the brewing of a particularly volatile alchemic substance, the elder Velkyn'streea replaced two of the reagents in Elg'Cahl's laboratory.
The resultant explosion almost killed the young Elg'Cahl and destroyed all of his work, earning him punishment from his family in addition to the hideous burns he suffered across roughly half his body and a quarter of his face. Scarred and irate, Elg'Cahl spent his time plotting his revenge for quite some time. He lacked the ready means to exact revenge on his elder brother, but he had had significant practice in the applications of alchemical poisons, and knew many of the most potent ones. He also knew his brother was riding high on his arrogance, and the praise heaped upon him by their family for the skillful maiming of Elg'Cahl.
And so, the young alchemist waited. He took a more subdued approach to his studies, and his performance became merely 'above average', while taking the extra time to assemble the means to his revenge.

(TO BE CONTINUED BECAUSE I'M TIRED LOL)
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rustythebrave
Posts : 22
Join date : 2021-10-09

General Use Character Thread Empty Petyr Dirius

Mon Oct 18, 2021 11:57 pm
Name: Petyr Dirius
Aliases: Canus, Primus
Species: Gaian Anthropomorphic Canine
Sub-species: Spirit-Born
Age: 24
Height: 12'2"
Weight: 3,872 lbs (1,756.31 kg)
Appearance: In his natural form, Petyr is a 12' tall black-furred male anthropomorphic wolf with a significant hunch due to the massive amount of muscle around his head and neck. He sports a tattoo on his chest that's almost impossible to see, in the shape of a complex seal: the seal of Fenrir.
Advantages:
+Large
+Strong
+Intelligent
+Charismatic
+Wolf advantages (fur, natural weapons, strong vision, scent, and hearing)
+Spirit scent (can smell spirits/spiritual entities)
+Spirit sight (only in his right eye, which changes colors subtly whenever he blinks)
+Supernatural durability (resistant to all physical, to a point, weak to magical/supernatural)
+Psychopath
+Unnatural bite strength
+The seal on his chest lets him bind Fenrir without performing the ritual, he must only contest its will.
+It's rarely used, but his studies of binding also allows him to try to pit his will against a spirit possessing someone with a touch, potentially forcing it out.
Disadvantages:
-Large (problems getting through doorways, etc)
-Heavy
-Psychopath
-No magical aptitude
-Ugly (hunched, eyes too far apart, one eye changes colors)
-Disproportionately small paws (causing some instability, plus ankle issues)
-Sterile (not that it will ever come up lol)
-Phasmophobia (absolutely terrified of ghosts, and if confronted with one, usually reacts with instant, wide-ranging violence)
-Ritual Addiction (if not bound to a spirit via ritual, Petyr becomes unstable, paranoid, anxious, and clingy. He's not used to having his soul to himself)
General Skills: Broadly a generalist, the only thing Petyr really has a specialty in is metaphysics, persuasion, singing, and grappling, but he dabbles in a wide variety of things. He lacks any kind of skill in cooking whatsoever, despite many attempts.
Specialty: Ritual Binding (Petyr is capable of doing intricate rituals to grant him a wide variety of abilities or skills, by way of inviting Spirits (a kind of Outsider) into his soul with strict restrictions. However, he only has a few 'slots' to hold skill-sets, and the rituals can take up to an hour, involve numerous props and resources, and typically last only a day, without additional 'bargaining'. Failure to bargain well results in the Spirit being able to enforce their will upon him, and changes his character more towards their own, and/or twists his appearance closer to that of the Spirit)
Personality: Petyr is curious, confident, and very devoted to the people he decides are family or companions. Outside of that, he has no issue with sacrificing others if the need arises. He often takes a straightforward approach to things, and frequently relies on his natural charisma and strength to see him through. He absolutely detests any attempt to force him to do things without explanation, but will defer to others' experience if convinced he's being treated like an equal. He escalates to lethal force if he feels like he or his are truly threatened, but in general uses non-lethal techniques to avoid being entangled legally, or villainized. It's very difficult for him to empathize with people beyond manipulating them, which sometimes causes him to miss social cues.

Simple Rituals:
Simple rituals can either be added to a higher ritual, or completed on their own, but their only requirement is something to draw with, and a knowledge of the position of various astrological objects (planets, star locations, lunar phase, etc). They take significantly less time, but don't have any huge effect, and don't take up a binding 'slot', and either last as long as the binding they're attached to, or 24 hours, whichever's longer.
Simple Effects:
Language: Become fluent (speaking and reading) in one language. In the event that one's mouth cannot make the sounds, an effect rather like a voice-over occurs, which is fairly obvious.
Writing: Write/draw with a touch. With enough practice, one doesn't have to draw with a fingertip, but must only touch the surface and the design will appear. It can be any color, and permanent.
Speak With Animal: Pick one specific type of animal (dogs, bears, or such), you can talk to them for the duration. This does not mean they have anything interesting to say.
Fire: Make a very small thing (like a match, stick, or such) catch fire.
Weird Noises: Make a simple sound happen at a distance.
Know Direction: Always know what direction is north.
Lights: Make simple globes of light that dance around as you like.

Rituals Known:
(More to be added later)
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